Crosses – Credit Sequence

One of my contributions to TortoiseButler’s entry into the Sci-Fi London 48 Hour Film Challenge 2013 was the closing credit sequence.

Our film was based on the following criteria:

Title: “Crosses”
Dialogue: “There’s no way of knowing I’m afraid. Only time will tell”
Prop: “A torch – A character shakes the torch, pulls it apart, and puts it back
together again. It still doesn’t work.”

We came up with a complex yet tight script involving time-travelling cops, the fight actors (including one untrained!) developed some kick-arse fight scenes, I knocked up some props and tattoos and we shot a beautiful, tense, cohesive film.

As with most creative products though, the ‘finishing’ is at least as much work as the creation. The second night of the 48 hours was spent packed into a tiny hostel room, where a truly stunning number of macbooks were put to work on the editing, graphic effects, scoring, sound design and grading of the film. Alongside them all, I was in the corner making 8 seconds worth of credits (Final version has an extra 4 seconds to credit the installation artists).

As our composer was creating the score live from Germany, the editors pulled together a rough cut to give him an idea of what we’d made. I snagged a copy of this, identified key moments from the narrative, and selected dynamic and interesting stills to represent them. Manually tracing the stills gave me silhouettes, with which I created a huge spread which the final animation explores, reflecting the journey of the film. It was great fun to apply what I know of storyboarding, composition and comic design to creating something dynamic, stylish and exciting.

Animation – CERN LHC Data journey

Not much shy of a year after I left, CERN released the animation I researched, scripted, storyboarded, and supervised production of. They’ve polished it up, slowed it down, added a little more text and more blocks in one spot, and made lots of the global stuff prettier, but it’s mostly there.

I was responsible for researching, interviewing, scripting, designing, storyboarding, and directing the animation, which was produced remotely by a 3D production studio in Spain.

If you want to find out about how LHC data is processed, check it out!